Removed Features

This article is an incomplete list of features previously implemented in KoGaMa but subsequently removed. This is not a place for features that were never implemented in a public release.

Slapping

 * Players used to be able to "push" others via left-click when not carrying a weapon; this had a particle and sound effect
 * Eventually reduced to a force too weak to be noticed when not on a steep slope, then later removed altogether
 * Partially re-implemented with the growth pill

Death Messages

 * Pressing K to respawn prompted a " committed suicide" death message
 * Killing oneself with a bazooka prompted a " failed to rocketjump" death message
 * A death by TNT prompted a " was blown to bits" death message
 * Virtually all PvP death messages amounted to " killed with "
 * In the flame thrower release, the flame thrower was referred to as a "flamer" by death messages
 * The revolver (then called a six-shooter) was originally referred to as a "Colt 45" by death messages

Oxygen Bar

 * With the original release of the water pane, a simple blue oxygen bar would appear below the health bar whenever the user stepped in water, and it would deplete once the user became submerged; if the player died by drowning, the oxygen bar would remain depleted till the player emerged in air, at which point it could be seen replenishing

Friendly Fire

 * In the initial release of teams, members of the same team could kill one another with weapons fire
 * Even after friendly fire was barred, physics effects from bazooka rocket explosions, gun fire, impulse gun blasts, and sword swings could still occur between team mates, allowing them to throw each other with weapons; this, too, was removed

Single-side Painting

 * The paint block tool originally painted cubes one side at a time, as evidenced by old games and models

Spray Cube Tool
For a brief time, there was a 4th tool called "spray cube," which rapidly placed blocks when left-click was held

Impulse Gun

 * The Impulse Gun used to lose its charge if kept at 100% for too long of a time
 * The Impulse Gun used to be significantly stronger

Flame Thrower

 * The flame thrower was referred to as "flamer" in death messages
 * A glitch once allowed flame thrower users to glide indefinitely above water

Center Gun

 * Prior to being changed to a machine gun, the center gun fired one bullet per click; rapid fire capabilities were possible by spam clicking, auto-click software, and lag effects

Mutant Pickup

 * Originally, the mutant effect could be removed by collecting a health pack
 * The original mutant pickup model was a cube easily replicated with models

Health Pickup

 * The original health pickup only restored 50% of a user's health
 * The original health pickup removed the mutant effect upon touch
 * The original health pickup was a simple cube easily replicated with models

Instant Death

 * A purple lava texture material that caused instant death upon touch; subsequently replaced with the poison block, although it was still referred to as instant death in the materials menu for months afterward

Red Glowing Grid

 * The red grid material originally featured a glow shader, like cloud

Green Glowing Grid

 * The green grid material originally featured a glow shader

Round Cube

 * The round time cube initially had a winning condition option to determine the winner at the end of the round if other winning conditions, like stars or flags, weren't met. The options were "highest altitude" or "lowest altitude."  These options were still mentioned in the round cube's description after they were removed.

Battery Box

 * The battery was a logic cube with a blue output orb and no orange input orb: it was essentially a negate cube that couldn't be turned off. This box was used to power logic cubes like light that weren't activated by default at the time.  Since the way logic cubes behaved changed, the battery box became entirely worthless.
 * The useless battery box later appeared for unknown reasons in builder inventories on the BR server when it was first opened.

Official Forums

 * The US and EU servers used to have their own separate forums with URLs nested under (us/www).kogama.com/forum/

Human-readable URLs

 * Game, project, and user profile URLs used to include names at the end (e.g., us.kogama.com/games/profile/7/Home World); this was later removed simply by shortening the URLs
 * User profile pages used to be based upon username (e.g., us.kogama.com/profile/Caspar) instead of ID (us.kogama.com/profile/1)
 * A relic of this was found in early 2012 when a player discovered there were hidden profile pages in the old website style using the original URL format

Game Profiles

 * Each game used to boast two pages: a play page (kogama.com/games/play/*) and a profile page (kogama.com/games/profile/*).
 * Elements from the profile page, including the game description, were incorporated into the play page; to this day, there's still a /play/ in every game URL.

Currency

 * Originally, the only currency used on KoGaMa was gold; it was used to purchase user-generated content from the marketplace
 * The gold currency was soon replaced with silver; a second, unused gold icon with a "0" count was added alongside silver
 * A premium gold currency was later added, purchasable with money, and used to purchase silver or premium content
 * Eventually, silver was rendered useless when all items were made purchasable only with gold
 * Silver then vanished altogether, leaving KoGaMa once again with only gold as a currency

Most Recently Played Game

 * A profile revamp temporarily added a list of most recently played games to each user profile, granting public access to a complete history of games played by a specific user

Profile Comments

 * User profiles originally sported a comment system akin to that of games and marketplace items

Profile Likes

 * User profiles originally possessed "like" buttons