Logic Tutorial: Countdown

Countdown is a simple and usefull system do activate other logics like lights, sounds, doors etc.

To do this logic you need:
 * Counting Cube
 * Pulse Cube

1. Counting Cube

 * Place the Counting Cube

You can find on inventory in the advanced logic tab.


 * Click with the right button mouse at the Counting Cube and go to the settings.

Enter the value you want for a count, that will soon be made by Pulse Cube

2. Pulse Cube

 * Place the Pulse Cube

You can find on inventory in the advanced logic tab.


 * Click with the right button mouse at the Pulse Cube and go to the settings.

The Enable Time is time of you want to the count is on.

The Disable time is the time of you want to the count is off.

The lower the value of the two, the lower is time to pass the countdown. You can see some examples alongside

3. Connecting System

 * Connect the blue trigger of the Pulse Cube into the red trigger of Counting Cube


 * Connect the red trigger of the Counting Cube into the blue trigger at the beggining of your sytem.

For example the element you want to connect to, or the time trigger on your system.

Explaining
The Pulse Cube will send power to the Counting Cube at intervals, with each energy received by it decreasing for a while, at the end of the count, it will send energy to the connected location

Other Uses
You can use this logical system too for:
 * Blinking Lights
 * Blinking Fire
 * Blinking Models
 * Blinking Smoke
 * Blinking Texts
 * Blinking Sounds
 * Simple Day/Night Cycle