Advanced Logic

Advanced Logic refers to certain Logic Cubes which make up the gameplay, the system or another feature of a map.

Once you have learned how to use these cubes, you should be able to create more inventive and fun to play games.

Delay Cube
When Receiving a signal from another logic object it will delay for x seconds before sending a signal for y seconds.

You can put these in sequence to create really long waiting times

Settings
Duration 0,1-1000 Seconds.

Delay 0,1-1000 Seconds.

Negate Cube
The Negate Cube is an Advanced Logic cube used for making an original gameplay to a game. Its function is to invert a signal. For example, if you make a system to open a door, then placing a Negate Cube will close the door instead of opening it.

Pressure Plate
Whenever a player steps on the plate it sends a signal.

Connect this to an toggle box for a simple door,or to explosives for a land mine.

Settings

 * Stars (3 Star - 1 = Limit star)


 * Team (Blue,Red,Yellow,None and Green)


 * Game Coins,


 * Levels (Your level or lower)


 * Toggle Hide

Pulse Cube
This logic cube sends signals in intervals. This means that it'll be disabled for a couple of seconds, then enabled for a couple of seconds, and so forth.

This is really neat when you want to create something that flickers,like a light.

Settings

 * Enabled Time 0,1-1000 seconds.


 * Disabled Time 0,1-1000 seconds.

Toggle Cube:


Switches between ON and OFF each time it receives a new signal.

Do you want to open and close the door with the same button? Then this is what you want.

Settings
Once(enabled or disabled).

And Cube
The And Cube takes several imputs,and send a signal when all of them are ON.

If you want players to stand on multiple pressure plates to open a door this is for you.

Cube Model Hider
Hides conneted cube model when powered.

This is most commonly used enable/disable door models.

Settings

 * Toggle Show Outline.

Random Cube
Powers one connected cube logics at random.

This is useful if you want to create unique experiences each round. For example, the cube can decide whether a Light Cube is on or not

This is useful if you want to create unique experiences each round.