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(I guess nuby tutorial by bad explainer)
 
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The logic animation of thing is mostly logic system from '''Delay cube''', '''Cube model hider''', '''Pressure plate'''or '''Lever''' and any model.
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A logic animation system is usually made with the following logic cubes: '''Delay Cube''', '''Cube Model Hider''', '''Pressure Plate''' or '''Lever''', and any models you want to animate.
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== Materials ==
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#[[Models]]
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#[[Delay_Cube]]
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#[[Cube_Model_Hider]]
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#[[Pressure_Plate]]
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#[[Lever]]
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#[[Text]]
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#[[Negate_Cube]]
   
== Animation of model ==
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== Steps ==
As first we start with 4 "moves" of model. Now next explain coming image.
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We'll start with 4 frames of the animation, so 4 models. Let's explain the first image.
[[File:Koganimation.jpeg|thumb|Watching images should describe a much.]]
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[[File:Koganimation.jpeg|thumb|Studying images should help for a better understanding.]]
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The number of frames in the animation can be as high as you want/as high as necessary.
However, how many "moves" the model should has, is at your patience and cretivity (more moves - more times which it took).
 
Yellow dot of '''Cube model hider''' is only for models, so do what is on next image - for per model and the yellow dots.
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The '''Cube model hider's''' yellow logic connector can only be connected to models; follow the image's example. Each yellow logic connector from '''Cube model hider''' should be connected to a model.
 
[[File:Yellow-cube.jpeg|thumb|]]
 
[[File:Yellow-cube.jpeg|thumb|]]
Now, connect '''Delay cube'''and '''Cube model hider''' like in next image (beside)
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Now connect the '''Delay cubes''' to the '''Cube model hiders''' as the third image shows.
[[File:Between.jpeg|thumb|Also again with per delay and model hider]]
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[[File:Between.jpeg|thumb|First Delay Cube connected to first Cube Model Hider, second Delay Cube connected to second Cube Model Hider, etc.]]
And now the harder part. For orientation, we as first edit delay at model, which will begin in the animation - also it means we set delay on 0. Of course, thats still example, you can add delay at start also.
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And now the harder part. For orientation, we first edit delay at model, which will begin in the animation (examine the fourth image to understand). Also it means we must set delay to 0. Of course, that's still an example, you can add delay at start also.
[[File:Time.jpeg|thumb|Seconds on image are too just example]]
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[[File:Time.jpeg|thumb|Settings on image are just to demonstrate. ]]
Other '''Delay cubes''' has both - if we making animation without slowmotion between models - same time as seconds in the first (At our example it means 0.7 to delay and duration in other '''Delay cubes''').
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Other '''Delay cubes''' will have both - if we make an animation without slow-motion between models - same time in seconds as in the first (At our example in the fifth image, it means 0.7 delay and duration in other '''Delay cubes''').
However, if you wanna keep the model still at the last "move", then do exception in the last delay and add duration on 1000 (or time which is very long for player).
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However, if you wanna keep the model still at the last "move", then do an exception in the last delay and put duration to 1000 (or a time which is very long for the player).
[[File:Lapses.jpeg|thumb|Now connect Delay cubes as is on this image]]
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[[File:Lapses.jpeg|thumb|Now connect Delay cubes, using this image for guidance.]]
And as the last, connect '''Pressure plate'''or '''Lever''' to orange dot of '''Delay cube''', which we edited as first.
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And at the last, connect '''Pressure plate''' or '''Lever''' to the orange dot of '''Delay cube''', which we edited first.
   
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NOTE: If you want to make this infinite, use a [[Pulse Cube]]!
=== Animated text ===
 
Well, that keep almost on the same way, except '''Cube model hiders''', instead of them will '''Negate cubes''', and instead of models will '''Text cubes'''. Also for efect, replace after finish the system all
 
'''Text cubes''' to together.
 
   
 
=== Animated text ===
== Other pages to here said things ==
 
 
Well, that stays almost the same, except for the '''Cube model hiders''', instead of them there will be '''Negate cubes''', and instead of models we shall use '''Text cubes'''. Also for good effect, set all
https://kogama.gamepedia.com/Models
 
 
the '''Text cubes''' together after finishing the system.
https://kogama.gamepedia.com/Delay_Cube
 
https://kogama.gamepedia.com/Cube_Model_Hider
 
https://kogama.gamepedia.com/Pressure_Plate
 
https://kogama.gamepedia.com/Lever
 
https://kogama.gamepedia.com/Text
 
https://kogama.gamepedia.com/Negate_Cube
 

Latest revision as of 14:04, 20 September 2021

A logic animation system is usually made with the following logic cubes: Delay Cube, Cube Model Hider, Pressure Plate or Lever, and any models you want to animate.

Materials[ | ]

  1. Models
  2. Delay_Cube
  3. Cube_Model_Hider
  4. Pressure_Plate
  5. Lever
  6. Text
  7. Negate_Cube

Steps[ | ]

We'll start with 4 frames of the animation, so 4 models. Let's explain the first image.

Koganimation

Studying images should help for a better understanding.

The number of frames in the animation can be as high as you want/as high as necessary. The Cube model hider's yellow logic connector can only be connected to models; follow the image's example. Each yellow logic connector from Cube model hider should be connected to a model.

Yellow-cube

Now connect the Delay cubes to the Cube model hiders as the third image shows.

Between

First Delay Cube connected to first Cube Model Hider, second Delay Cube connected to second Cube Model Hider, etc.

And now the harder part. For orientation, we first edit delay at model, which will begin in the animation (examine the fourth image to understand). Also it means we must set delay to 0. Of course, that's still an example, you can add delay at start also.

Time

Settings on image are just to demonstrate.

Other Delay cubes will have both - if we make an animation without slow-motion between models - same time in seconds as in the first (At our example in the fifth image, it means 0.7 delay and duration in other Delay cubes). However, if you wanna keep the model still at the last "move", then do an exception in the last delay and put duration to 1000 (or a time which is very long for the player).

Lapses

Now connect Delay cubes, using this image for guidance.

And at the last, connect Pressure plate or Lever to the orange dot of Delay cube, which we edited first.

NOTE: If you want to make this infinite, use a Pulse Cube!

Animated text[ | ]

Well, that stays almost the same, except for the Cube model hiders, instead of them there will be Negate cubes, and instead of models we shall use Text cubes. Also for good effect, set all the Text cubes together after finishing the system.