Kogama Wiki
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Revision as of 10:37, 22 October 2018

A logic animation system is mostly made with the following logic cubes: Delay Cube, Cube Model Hider, Pressure Plate or Lever, and the models you want to animate.

Animation of model

We'll first start by 4 frames of the animation, so 4 models. Let's explain the first image.

Watching images should help for a better understanding.

The number of frames of the animation can be as much as you want/as much as necessary. The Cube model hider's yellow logic connector can only be connected to models, follow the image's example. Each yellow logic connector from Cube model hider should be connected to a model.


Now connect the Delay cubes to Cube model hiders as the third image shows.

First Delay Cube connected to first Cube Model Hider, second Delay Cube connected to second Cube Model Hider, etc.

And now the harder part. For orientation, we as first edit delay at model, which will begin in the animation (watch fourth image for understand). Also it means we set delay on 0. Of course, thats still example, you can add delay at start also.

Seconds on image are too just example

Other Delay cubes will have both - if we making animation without slowmotion between models - same time as seconds in the first (At our example in fift image it means 0.7 to delay and duration in other Delay cubes). However, if you wanna keep the model still at the last "move", then do exception in the last delay and add duration on 1000 (or time which is very long for player).

Now connect Delay cubes as is on this image

And as the last, connect Pressure plate or Lever to orange dot of Delay cube, which we edited as first.

Animated text

Well, that keep almost on the same way, except Cube model hiders, instead of them will Negate cubes, and instead of models will Text cubes. Also for efect, replace after finish the system all Text cubes to together.

Other pages to here said things