To do this logic you need:
Steps[]
1. Pulse Cube[]
- Place the Pulse Cube
You can find on inventory in the advanced logic tab.
- Click with the right button mouse at the Pulse Cube and go to the settings.
The Enable Time is time of you want to the sound is on.
The Disable time is the time of you want to the sound is off.
The lower the value of the two, the greater the frequency the sounds blink.
2. Speaker[]
- Place the Speaker.
You can find on inventory in the logic tab
- Connect the red trigger of Speaker into the blue trigger of Pulse Cube.
Explaining[]
The pulse cube will send energy with intervals of time to the Speaker, in this way the sound will blink according to the desired times in the pulsar
Video[]
Other Uses[]
You can use this logical system too for: