
Pickups are special items you can place in projects that players can interact with. You can use them to enhance gameplay and provide players with objectives.
There are three kinds of pickups: weapons, effects, and collectibles.
Weapons
Weapons allow players to duel in PvP battles, dealing damage or providing effects. There are currently fifteen (15) Weapon Pickups:
Name | Damage % per shot | Ammunition | Range (Blocks) | Important Notes |
---|---|---|---|---|
Impulse Gun | 000, 250* | Unlimited | 02.5 | Pushing; *It can deal massive damage to you if you hit the ground too hard, but the kill won't be counted if there's a kill counter. Hold left-click to charge its shot for a stronger force. You can do tricks with this weapon. You can utilize it for quick escapes, jumping over tall obstacles, & speed boosts. This weapon can save you from hitting the ground too hard if you time your shooting precisely. Impulse Gun's fall protection is more reliable than Bazooka's yet its fall protection is still rather unreliable. |
Rail Gun | 100 | 005 | Unlimited | Hold left-click to charge. Long charging process. |
Shotgun | 066-014 | 024 | 13 | You shoot 5 bullets 24 times (a total of 120 bullets). |
Machine Gun | 011 | 150 | 38 | Fast but thin shots. Hold left-click to continuously fire bullets. |
Bazooka | 045-001 | 012 | 39 | Damaging Area covers a circle with 3 cm. of diameter, with sourspot and sweetspot; autodamage if self-shot (for impulse it may derive in Rocket Jumping); can pass blocks. You can do tricks with this weapon. The closer the enemy is to the center of the explosion, the more damage the enemy takes. Hold left-click to continuously fire rockets. This weapon can save you from hitting the ground too hard if you time your shooting precisely. Bazooka's fall protection is unreliable. |
Sword | 014 | Unlimited | 0.875 | There's no First-Person effect. |
Flamethrower | 012.5 | 100 | 02 | Slower falling speed (if firing downwards); at least 2.5 of ammo used by click; can pass blocks. You can use this weapon as slow fall & can stack with tactical slow fall. Hold left-click to continuously spew flames. |
Multi Shuriken | 070-014 | 150 | 50 | You can shoot 5 shurikens per burst, 30 times (a total of 150 shurikens); special trajectory. |
Shuriken | 014 | 060 | 50 | Just like the Multi Shuriken, it has a special trajectory. |
Dual Revolvers | 012.5 | 048 | 25 | Half recoil of the Revolver; a small recoil when shooting. You can do tricks with this weapon. Dual Revolvers is a versatile pickup. It deals somewhat respectable DPS. Its recoil can accelerate your movement depend on the direction you're heading & where you're aiming at. It allows you jump higher if firing downwards while jumping and travel faster (if firing the opposite side of your direction. It's acceleration is more effective while you're in the air. It's amazing for quick escapes. It can also slow down your fall speed by shooting down & be stacked with tactical slow fall. However, it's fall speed reduction is minor. |
Revolver | 012.5 | 024 | 25 | Double recoil of the Dual Revolvers; a small recoil when shooting. You can do tricks with this weapon. Can accelerate your movement depend on the direction you're heading & where you're aiming at. It's versatile in terms of movement boosting. It allows you jump higher if firing downwards while jumping and travel faster (if firing the opposite side of your direction. It's acceleration is more effective while you're in the air. It can also slow down your fall speed by shooting down & be stacked with tactical slow fall. However, it's fall speed reduction is minor. |
Growth Gun | 025** | 005 | 25*, 1.5** | *If someone gets hit with this gun, the player will gain effects identical to those gained from a Growth Pill. **The target can attack as a giant. Hold left-click to continuously fire heightening lasers. |
Mouse Gun | 000* | 005 | 25 | *If someone gets hit, the player will get the same effects gained from a Mouse Pill. Hold left-click to continuously fire shrinking lasers. |
Heal Ray | 004*° | 100 | 05 | Shoots a ray that heals and overheals team mates and enemies and has strong seeking strength. °The healing is not paired with ammo, it varies. Hold left-click to lock onto a target and continuously heal your target. You can use this weapon as slow fall & can stack with tactical slow fall, similarly to the flamethrower. Although Heal Ray's slow fall is slightly less effective than flamethrower's slow fall. |
Effects
Effects grant the player a temporary boost in stats.
There are currently 5 Effect Pickups:
Name | Time active (seconds) | Actions |
---|---|---|
Health pack | Instant | Heals the player back to max HP. |
Mutanto | 20 | Grants the player invincibility, minor speed boost, and the ability to instakill others by touching them. |
Lightning Speed | 07 | Grants the player intensely increased movement speed & be only for escaping swiftly in a reliable way. |
Mouse Pill | 30 | Shrinks a player down to the size of a mouse, or 8 times smaller than normal, allowing them to access smaller areas. The player's health, speed, & jump height are also halved and cannot use any weapons. |
Growth Pill | 30 | Transforms the player into a Giant, allowing them to punch other players and deal damage. The player's health, movement speed, & jump height are doubled and cannot use any weapons. |
Collectibles
Collectibles provide the player with objectives to fulfill, that are required or optional.
There are currently 5 Collectibles:
- Stars, when placed, these start a Collection Game Mode. The first player to collect all the Stars wins.
- GameCoins allow you to reward players by permitting them to unlock several different items in your game.
- Coin Chests allow you to reward players with Coins in greater quantities, which you can personalize.
- Crystals allow players to unlock Tiers
- Crystal Veins allow players to collect Crystals in greater quantities, which you can personalize.