This article is an incomplete list of features previously implemented in KoGaMa but subsequently removed. This is not a place for features that were never implemented in a public release.
Gameplay[]
Death Animation[]
- After dying in game there was an animation of a skull model floating and spinning above the place where the player died.
Slapping[]
- Players used to be able to "push" others via left-click when not carrying a weapon; this had a particle and sound effect
- Eventually reduced to a force too weak to be noticed when not on a steep slope, then later removed altogether
- Partially re-implemented with the growth pill
Death Messages[]
- Pressing K to respawn prompted a "<insert name> committed suicide" death message
- Killing oneself with a bazooka prompted a "<insert name> failed to rocketjump" death message
- A death by TNT prompted a "<insert name> was blown to bits" death message
- Virtually all PvP death messages amounted to "<insert name> killed <insert name> with <insert weapon>"
- In the flame thrower release, the flame thrower was referred to as a "flamer" by death messages
- The revolver (then called a six-shooter) was originally referred to as a "Colt 45" by death messages
Oxygen Bar[]
- With the original release of the water pane, a simple blue oxygen bar would appear below the health bar whenever the user stepped in water, and it would deplete once the user became submerged; if the player died by drowning, the oxygen bar would remain depleted till the player emerged in air, at which point it could be seen replenishing
Friendly Fire[]
- In the initial release of teams, members of the same team could kill one another with weapons fire
- Even after friendly fire was barred, physics effects from bazooka rocket explosions, gun fire, impulse gun blasts, and sword swings could still occur between team mates, allowing them to throw each other with weapons; this, too, was removed
Tourists[]
- Unregistered Player had a nickname of Tourist with random digit at the end. During last months of 2023 unregistered players gained a randomly generated 2-words nicknames.
Building[]
Single-side Painting[]
- The paint block tool originally painted cubes one side at a time, as evidenced by old games and models
Spray Cube Tool[]
- For a brief time, there was a 4th tool called "spray cube," which rapidly placed blocks when left-click was held
Shop Inventory[]
- You could open the shop inventory by clicking on the shopping venture icon on the bottom right when you were in a project. There you can buy premium models, pickups, blueprints, and Advanced Logic. All of these cost gold.
Pickups[]
Impulse Gun[]
- The Impulse Gun used to lose its charge if kept at 100% for too long of a time
- The Impulse Gun used to be significantly stronger
Flame Thrower[]
- The flame thrower was referred to as "flamer" in death messages
- A glitch once allowed flame thrower users to glide indefinitely above water
Center Gun[]
- Prior to being changed to a machine gun, the center gun fired one bullet per click; rapid fire capabilities were possible by spam clicking, auto-click software, and lag effects
Mutant Pickup[]
- Originally, the mutant effect could be removed by collecting a health pack
- The original mutant pickup model was a cube easily replicated with models
Health Pickup[]
- The original health pickup only restored 50% of a user's health
- The original health pickup removed the mutant effect upon touch
- The original health pickup was a simple cube easily replicated with models
- The original health pickup used to spin at seemingly random directions
Materials[]
Instant Death[]
- A purple lava texture material that caused instant death upon touch; subsequently replaced with the poison block, although it was still referred to as instant death in the materials menu for months afterward. It was implemented back as Kill Block on June 25, 2021.
Red Glowing Grid[]
- The red grid material originally featured a glow shader, like cloud.
- The material started glowing again when the Shaders update released on February 2024.
Green Glowing Grid[]
- The green grid material originally featured a glow shader, like the red grid material.
- The material started glowing again when the Shaders update released on February 2024.
Logic[]
Round Cube[]
- The round time cube initially had a winning condition option to determine the winner at the end of the round if other winning conditions, like stars or flags, weren't met. The options were "highest altitude" or "lowest altitude." These options were still mentioned in the round cube's description after they were removed.
Battery Box[]
- The battery was a logic cube with a blue output orb and no orange input orb: it was essentially a negate cube that couldn't be turned off. This box was used to power logic cubes like light that weren't activated by default at the time. Since the way logic cubes behaved changed, the battery box became entirely worthless.
- The useless battery box later appeared for unknown reasons in builder inventories on the BR server when it was first opened, and it still appears on inventories to this day, which proves that this feature was not fully removed. Its appearence is of a pink cube, since its texture was removed from the game years ago.
Website[]
Official Forums[]
- The US and EU servers used to have their own separate forums with URLs nested under (us/www).kogama.com/forum/
Human-readable URLs[]
- Game, project, and user profile URLs used to include names at the end (e.g., us.kogama.com/games/profile/7/Home World); this was later removed simply by shortening the URLs
- User profile pages used to be based upon username (e.g., us.kogama.com/profile/Caspar) instead of ID (us.kogama.com/profile/1)
- A relic of this was found in early 2012 when a player discovered there were hidden profile pages in the old website style using the original URL format[citation needed].
Game Profiles[]
- Each game used to boast two pages: a play page (kogama.com/games/play/*) and a profile page (kogama.com/games/profile/*).
- Elements from the profile page, including the game description, were incorporated into the play page; to this day, there's still a /play/ in every game URL.
Rating System[]
- Games initially featured a 5-star rating system, instead of the likes system.
Currency[]
- Originally, the only currency used on KoGaMa was gold; it was used to purchase user-generated content from the marketplace
- The gold currency was soon replaced with silver; a second, unused gold icon with a "0" count was added alongside silver
- A premium gold currency was later added, purchasable with money, and used to purchase silver or premium content
- Eventually, silver was rendered useless when all items were made purchasable only with gold
- Silver then vanished altogether, leaving KoGaMa once again with only gold as a currency
Most Recently Played Game[]
- A profile revamp temporarily added a list of most recently played games to each user profile, granting public access to a complete history of games played by a specific user
Profile Comments[]
- User profiles originally sported a comment system akin to that of games and marketplace items
Profile Likes[]
- User profiles originally possessed "like" buttons
New badge system[]
- On 3rd February 2022 the new badge system got announced on KoGaMa Discord Server. It implemented few new things regarding players badge collection. It made a division to regular Badges and Legacy Badges when clicked on any player's badges bar. The only badges that were visible on your profile without clicking on them were these regular badges.
- Secondly that new system offered was the display info of which badges you're still missing under the section of badges you already have.
- Under the pressure of mostly critic opinion from players regarding this update it got canceled around 2 weeks later.
Miscellaneous[]
Loading screen[]
- The spinning cube you see on the loading screen used to switch between materials. Now it's just a Red cube.
Moderators[]
- KoGaMa devs used to have orange info box displayed under their profiles saying: (profile's name) is a moderator. It has been deleted at the beginning of 2023.