Text
The Text box is used for text by map, you can use the text box in a character dialog even in a story.
Description[]
An object enabling you to display a text in your game.
Display a game title, help text, or a piece of story through text.
Configuration[]
Settings[]
- Text field: Changes text.
- Size slider: Changes text size.
- Red, Green and Blue: Changes text color.
Red, Green and Blue sliders.
- Billboard: Toggles if whether or not Text is always following camera.
Reset Logic[]
- In this configuration you can bring the logic of the subject back to its original state
Formatting[]
By default, the text displayed is plain and centered. If you add a second line to the text field, the text displayed will be aligned to the left.
Through use of Unity Rich Text, you may adjust the formatting of the text displayed by the box. The following tags are available:
- <b> ... </b> -- Text placed within these tags will be bold.
- <i> ... </i> -- Text placed within these tags will be italicized.
Old Text's settings option.
- <size=N> ... </size> -- Text placed within these tags will be of a custom size determined by the value of 'N.' 'N' can be any number ranging from 1 to 500, with 1 being the smallest and 500 being the largest.
The size slider setting modifies both the base size and the resolution of the text displayed by the box. The small setting offers the greatest resolution and the huge setting offers the poorest. By setting the slider to small and using <size> tags to increase text size, you can create medium-sized or large-sized text with very sharp resolution. The same goes for the opposite: if you set the slider to huge and use <size> tags to reduce text size, you can create medium-sized or small-sized text with very, very poor resolution (the resulting text may be so pixelated that it is hard to read).
Current Text's settings option
Gold Cost[]
| Server | Gold Cost |
|---|---|
| WWW | 0 |
| Friends | 0 |
| BR | 0 |
Bugs & Issues[]
A common error that may occur in a game is where no text or labels show up and everything is completely blank, to fix this, delete all big text cubes with the <size> effect on them.
See also[]
There you can find some ways to write text: with bigger size, etc.
