Kogama Wiki
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Auf dieser Seite findest du eine Liste von Tools, die du in dein Spiel integrieren kannst.

Pickups[]

Objekte, die von Spielern "aufgehoben" werden können.

T Bazooka Default IconTree01
Bazooka
T MachineGun Default IconTree01
Machine Gun
T Shotgun Default IconTree01
Shotgun
T ImpulseGun Default IconTree01
Impulse Gun
T Flamethrower Default IconTree01
Flamethrower
T HealRay Default IconTree01
Heal Ray
T RailGun Default IconTree01
Rail Gun
T Revolver Default IconTree01
Revolver
T DualRevolvers Default IconTree01
Dual Revolvers
T Shuriken Default IconTree01
Shuriken
T MultiShuriken Default IconTree01
Multi Shuriken
T Sword Default IconTree01
Sword
T MeleeWeapon Default IconTree01
Melee Weapon
T CubeGun Default IconTree01
Cube Gun
T Healthpack Default IconTree01
Health pack
T Mutanto Default IconTree01
Mutanto
T LightningSpeed Default IconTree01
Lightning Speed
T Star Default IconTree01
Star
T Coin Default IconTree01
Coin
T CoinChest Default IconTree01
Coin Chest
T MouseGun Default IconTree01
Mouse Gun
T GrowthGun Default IconTree01
Growth Gun
T MousePill Default IconTree01
Mouse Pill
T GrowthPill Default IconTree01
Growth Pill
T Crystal Default IconTree01
Crystal
T CrystalVein Default IconTree01
Crystal Vein

Blueprints[]

Objekte mit besonderem Verhalten

T Teleporter Default IconTree01
Teleporter
T Platform Default IconTree01
Platform
T VerticalRotator Default IconTree01
Vertical Rotator
T HorizontalRotator Default IconTree01
Horizontal Rotator
T FireflyJetpack Default IconTree01
Firefly Jetpack
T DragonflyJetpack Default IconTree01
Dragonfly Jetpack
T Hovercraft Default IconTree01
Hovercraft
T VehicleEnergy Default IconTree01
Vehicle Energy
T HamsterBall Default IconTree01
Hamster Ball
T Oculus Default IconTree01
Oculus
T Ghost Default IconTree01
Ghost
T FireSentryTower Default IconTree01
Fire Sentry Tower
T FrostSentryTower Default IconTree01
Frost Sentry Tower
T Class Default IconTree01
Class
T CollectAndDrop Default IconTree01
Collect And Drop
T Door Default IconTree01
Door
T SlidingDoor Default IconTree01
Sliding Door
T TrapDoor Default IconTree01
Trap Door

Logic[]

Objekte, die die Umgebung verändern/eine Erfolgsbedingung festlegen.

T RoundTime Default IconTree01
Round Time
T WaterCube Default IconTree01
Water Cube
T SmokeCube Default IconTree01
Smoke Cube
T Text Default IconTree01
Text
T Fire Default IconTree01
Fire
T CameraCube Default IconTree01
Camera Cube
T SkyboxCube Default IconTree01
Skybox Cube
T TNT Default IconTree01
TNT
T LightCube Default IconTree01
Light Cube
T EliminatetheOculus Default IconTree01
Eliminate the Oculus
T DeathMatch Default IconTree01
Death Match
T TimeAttackFlag Default IconTree01
Time Attack Flag
T Checkpoint Default IconTree01
Checkpoint
T Flag Default IconTree01
Flag
T Speaker Default IconTree01
Speaker
T GlobalSpeaker Default IconTree01
Global Speaker
T WindTurbine Default IconTree01
Wind Turbine
T RedTeamSpawnPoint Default IconTree01
Red Team Spawn Point
T YellowTeamSpawnPoint Default IconTree01
Yellow Team Spawn Point
T BlueTeamSpawnPoint Default IconTree01
Blue Team Spawn Point
T GreenTeamSpawnPoint Default IconTree01
Green Team Spawn Point

Advanced Logic[]

Wird zum Erstellen von Logikschaltungen verwendet, mit denen du interagieren kannst.

T TargetCube Default IconTree01
Target Cube
T CountingCube Default IconTree01
Counting Cube
T DelayCube Default IconTree01
Delay Cube
T NegateCube Default IconTree01
Negate Cube
T PulseCube Default IconTree01
Pulse Cube
T ToggleCube Default IconTree01
Toggle Cube
T AndCube Default IconTree01
And Cube
T TriggerCube Default IconTree01
Trigger Cube
T CubeModelHider Default IconTree01
Cube Model Hider
T RandomCube Default IconTree01
Random Cube
T Lever Default IconTree01
Lever
T PressurePlate Default IconTree01
Pressure Plate
T Battery Default IconTree01
Battery
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