In KoGaMa you can create incredible games for the community to enjoy (these games can fall into multiple categories, such as Parkour, PVP, Adventure games, horror movies, love lands, cube guns, racing, speedruns, droppers and others), and the creation of games makes up a core part of KoGaMa as a whole. In this article you will learn everything you need to start creating.
Create a Project
At the top of the page you can select the Build option, which will take you to a page displaying all your projects, those you own and those you are a member of.
1. Click on New Game.
2. Select the template you are most interested in.
3. Enter a name and description for your game. If you want, you can change it later
4. Now that you have created your project, it will appear in the build tab where you can enter it.
When entering for the first time, a brief tutorial will appear on construction. If you skipped this, no problem, just follow the article.
1. You move horizontally using WASD
W - Forward
S - Backward
A - Left
D - Right
2. The E and C keys move your character up and down vertically:
E/Space - Up
C/ Ctrl - Down
3. You can move your mouse to change the camera's position and direction.
Ready! You've just learned the controls, but now let's get to the fun part, which is the cubes.
1. To add cubes, press 1, or select the edit cube option at the top, after clicking on the small cube that appears to the right side of the screen, there you can select a myriad of textures and materials.
- The cubes can be edited in multiple ways, through sloping, thinning, painting or deleting them, which allows you to create anything you want.
- Grid Size (G on the keyboard) = With this tool you can toggle the grid size of your game to move models: in 1 mode you are able to move the model along a 1/4 small block plane, and in 2 mode you move it along a 1/1 large block plane.
- Drawing Plane (F on the keyboard) = With this tool you are able to show the building plane, and put blocks, models on it. You can change the height of this plane by using the arrows that appear on the left side. Above this there is a multi coloured cube, with three sides visible. Selecting one of these will change the grids orientation, making it horizontal, vertical on the x, and vertical on the z axis.
- Show On/Off Logics (L on the keyboard) = With this tool you can hide/show logic blocks in your game; this will not disable them, simply conceal them from view..
- Test Game (P on the keyboard) = With this you can test your game, as if it were already published, by playing it.
You can create models pressing N, or selecting on the right side of the screen, then simply choosing the desired size and then the location where it will be made. Models have a limited building field of 24x24x24 blocks, with the size of each block increasing based on the chosen model size.
- With models you also have the ability to store them in your inventory for future use, plus the ability to share them, selling your creations to the game store, which can be found at the top of KoGaMa's official website, next to the build option. If someone buys your model you get 1 gold (10%) or if you have an elite subscription, 7 gold (70%), of the models price of 10 gold.
- Cube Models These are ready-made models purchased at the Item Store, or the ones created by you that have been added to the inventory.
- Premium Models They are the original game models purchased in the in-game store.
- Pickups Refers to items collected within the game, such as weapons, coins, stars
- Blueprints Refers to usable items during the game
- Logic Simple logic items such as light, final flag, texts...
- Advanced Logic Refer to the category for some Logic Cubes used to create more complex systems.
The store is a section in which you can sell your creations to other players; with each purchase of your model you receive 1 gold. To sell a model, you need to have your model in your inventory, to do this you need to:
- Right-click on your model and select the add to inventory option. This may take a few seconds.
- Click on the sell option... Write a name for your item and a description.
Now your item will be in the game store, you can see it by accessing the marketplace tab of your profile, its photo will be taken automatically
Game logic controls the gameplay of the game. It's based on programming and it can be as complex as the creator wishes, or is needed. There are various Logic cubes which provide a large number of combinations.
You can read and learn more about logic by accessing this article.
Publishing Your Game
After you finish your game, just publish it to make it playable to any player on the site. For this:
- When you are ready click Ok
A loading screen will appear, which usually takes a while to finish processing. After this your game will be published on the site; to access it you can visit your profile, and go to your published games section
Every game features a thumbnail; this may attract new players to your map. You can take one showing off elements of the game, such as scenery, logos ... Anything within your project could be featured in the screenshot. After finding ideal position for the screenshot, you must:
- When you are ready click Ok
The loading usually does not take long, much like the publication of the game. After this, your game will have an updated photo!
Note: You can't Take a screenshot on the launcher, You must use the browser version to be able to take a screenshot