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Export and ExportSelf is a technique that allows you to export models and avatars from KoGaMa and import them into the 3D editing softwares such as Blender, or Cinema 4D.

This technique has been discovered in 2017 and not everyone knew about it, until in 6 November 2020 a user named Joe Dawn wrote a post in KoGaMa forums about how to do this technique.

This technique can help users who may want to start making KoGaMa animations in the future.

Step by Step - How to export Models?[]

There are 10 steps on how to do this in Model:

  1. Enter to an project via "?standalone=1" (it could be your or someone's project).
  2. Put your model somewhere in the project.
  3. Write the command in chat: "/export" in Build Mode or in Play Mode.
  4. In the middle of the screen there is a White Cross-hair, you need to direct it to the model, and press left-click on the Cross-hair you aimed at the model.
    Crosshair in kogama

    The White Cross-hair are shown on the screen

  5. Once pressed, the screen will freeze for just one second. This means that your model has been successfully maintained.
  6. Now you need to go to the folder on your computer and enter the link to the following folder: C:\Users\Admin\AppData\Local\KogamaLauncher-WWW\Launcher\Standalone If you not have Admin on your computer, insert this link to the following folder: C:\Users\OWNER\AppData\Local\KogamaLauncher-WWW\Launcher\Standalone
  7. When you enter to the folder, you will see the model you made into a 3D object as the name "chunk0.0.00" (You can rename the 3D object to another name you want). Note: The model can split into several parts.
  8. Enter to the software Blender by going to File > Import > Wavefront (obj.).
  9. After you click on Wavefront (obj.), enter the link to the folder from Step 6.
  10. Click on the 3D object "chunk0.0.00" (or to the rename of the 3D object from Step 7).
    Model in Blender

    The 3D object "chunk0.0.00" shown in Blender.

Step by Step - How to export Avatars?[]

There are 8 steps on how to do this in Avatar:

  1. Enter to an project via "?standalone=1" (it could be your or someone project).
  2. Write the command in chat: "/exportself" in Play Mode, unlike in Model, it will automatically gives you the 3D objects of the avatar.
  3. Now you need to go to the folder on your computer and enter the link to the following folder: C:\Users\Admin\AppData\Local\KogamaLauncher-WWW\Launcher\Standalone If you not have Admin on your computer, insert this link to the following folder: C:\Users\OWNER\AppData\Local\KogamaLauncher-WWW\Launcher\Standalone
  4. When you enter to the folder, you will see the avatar you made into a 8 parts of 3D object that named are between to "chunk0.0.00" to "chunk0.0.07" (You can rename the 3D objects to another name you want).
  5. Enter to the 3D software by going to File > Import > Wavefront (obj.).
  6. After you click on Wavefront (obj.), enter the link to the folder from Step 3.
  7. Click on the 3D objects "chunk0.0.00" - "chunk0.0.07" (or to the rename of the 3D object from Step 7).
  8. Put the parts of the avatar in the right places, to get an accurate object of avatar.

More Information[]

On 12 November 2021, Sorry Made a video on How To Export Models/Avatars From KoGaMa.

Translations[]

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